Level design blockouts
Some of my level design blockouts and prototypes in Unreal Engine and Unity.
Control inspired level
This was an assignment for a level design course at Futuregames in 2025. This is a level inspired by the game Control.












Abandoned museum
This was an assignment for a level design course at Futuregames in 2024.
For this assignment I wanted to build a derelict, abandoned museum. I wanted the entire level to take place inside one single building. The player must walk through the building to get to the other side.
















Warehouse
A small warehouse I built as part of the prototyping for Orcosmica.


School ruins
I built a level inspired by the Futuregames school for a level design assignment in 2023.




Modern house lighting
This was an exercise where we had to remove all lighting in a prebuilt modern house and had to relight it from scratch, including the outside environment.





