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Level design blockouts

Some of my level design blockouts and prototypes in Unreal Engine and Unity.



Control inspired level

This was an assignment for a level design course at Futuregames in 2025. This is a level inspired by the game Control.


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Abandoned museum


This was an assignment for a level design course at Futuregames in 2024.

For this assignment I wanted to build a derelict, abandoned museum. I wanted the entire level to take place inside one single building. The player must walk through the building to get to the other side.


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Warehouse

A small warehouse I built as part of the prototyping for Orcosmica.


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School ruins

I built a level inspired by the Futuregames school for a level design assignment in 2023.



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Modern house lighting

This was an exercise where we had to remove all lighting in a prebuilt modern house and had to relight it from scratch, including the outside environment.


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