About me

Hello!
My name is Douglas Gavelin, I'm an all-round artist, game designer and level designer. I design, code and animate.
I have always had a great passion for games and art and spend almost all of my spare time working on creative projects.
11+ years of experience in IT, web development and professional browser game development, alongside extensive creative side projects in animation and game design. Skilled in level design, gameplay programming, animation and full-stack web development.
I'm a soon-to-be graduate of the Game Design program at Futuregames in Stockholm, ranked as one of the best game development schools in the world.
Over the years I’ve made everything from video games, game trailers, 3D animations and wallpapers, to album cover generators and name generators. Along the way I amassed a huge following online.
Skills
- Programming / Scripting: C++, C#, JavaScript, PHP, GDScript, Unreal Blueprints
- Game Design / Development: Level design, gameplay systems, prototyping, balancing
- Animation / Art: Blender, 3D animation, modeling, rigging, texturing, animation pipelines
- Web / IT: Full-stack web development, databases, IT system maintenance
Achievements
- Best Level Design Winner – Orcosmica (2024 Futuregames Awards)
- Best Design Nomination – Fear of the Light (2024 Swedish Game Awards)
- Indie Game Success – The Awakening (2M plays)
- YouTube Channel – 26K+ subscribers
- 3D Animations – 6M+ combined views
- Social Media Following – 10K+ followers on multiple sites
- Album Cover Generator – 200K+ monthly views
- Wallpaper Engine Creations – 200K+ users
Contact
You can email me or follow me on:
Tools I use
- Unreal Engine
- Unity
- Godot
- Maya
- Blender
- Source Filmmaker
- Substance 3D Painter
- Photoshop
- Premiere Pro
- After Effects
- Illustrator
- Audacity
- Wallpaper Engine
- Visual Studio Code
- PhpStorm
- GitHub
- Perforce
- Scrum
- Jira
- Miro
