Clock Tower


This was a level design exercise in Godot we got at Futuregames. We had 2 weeks to build a level using the asset pack Kenney Game Asset. I designed several different moving platforms. The second level also has enemies that will chase you around and push you off the level.
I wanted to play around with the idea of scaling a clock tower with a steampunk vibe, with tons of rotating gears and moving platforms, creating a dynamic and chaotic environment.
The game has support for both keyboard and Xbox controllers.














Behind the scenes
A top-down view of level 1 and 2.


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