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Boss prototype

Technical Level Designer · Unreal Engine · 2024 · 2 weeks


This is a boss prototype myself and 4 other game design students made as an assignment at Futuregames. We had 3 weeks to design a boss fight.

As a technical level designer, I created the platform that breaks apart in the later stages of the fight. I designed what I call the 'donut' in Blender, then exported it into Unreal Engine in perfectly aligned pieces. I then animated these pieces to separate in two distinct sequences.




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Behind the scenes

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Skarmbild_2025-02-09_013636_edit.png  Skarmbild_2025-02-09_013710_edit.png 



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