Boss prototype


This is a boss prototype myself and 4 other game design students made as an assignment at Futuregames. We had 3 weeks to design a boss fight.
As a technical level designer, I created the platform that breaks apart in the later stages of the fight. I designed what I call the 'donut' in Blender, then exported it into Unreal Engine in perfectly aligned pieces. I then animated these pieces to separate in two distinct sequences.








Behind the scenes
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